上山下水什么字| 倒走对身体有什么好处| lycra是什么面料| 肛瘘挂什么科| 桑枝是什么| 子宫粘连有什么症状| x线检查是什么| 重庆为什么叫重庆| 立加羽念什么| 孕妇肚子疼是什么原因| 吃辣椒有什么好处| 说什么情深似海我却不敢当| rog是什么牌子| 儿童呕吐吃什么药| 不为良相便为良医是什么意思| 生是什么意思| 祛火喝什么茶| 一个小时尿一次是什么原因| 食管炎是什么原因引起的| 留级是什么意思| 隐患是什么意思| 白塞病是什么病| 吃什么对嗓子好| 精液是什么味| 受害者是什么意思| 阴囊潮湿什么原因| 囚徒是什么意思| 儿童头疼挂什么科| 不孕为什么要查胰岛素| 贫血三项是指什么检查| 猴子捞月是什么生肖| 右后背疼什么原因| 西铁城手表属于什么档次| 乳腺钙化是什么意思| 尿急尿痛吃什么药| 腰椎间盘突出和膨出有什么区别| 恶性贫血是什么意思| 换什么机油好| 产检挂什么科室| apgar评分是什么意思| 神经官能症挂什么科| 艾草长什么样子图片| 脚肿是什么病| 吃完芒果后不能吃什么食物| 之虞是什么意思| 什么食物去湿气效果好| 黄瓜为什么会苦| 临床表现是什么意思| 尿酸挂什么科| 猫吃什么| 趴着睡觉是什么原因| 挂了是什么意思| 大便偏黑是什么原因| 手莫名其妙的肿了因为什么| 66年属什么| 小螳螂吃什么| 女生排卵期有什么症状| 11月出生是什么星座| 前列腺炎要吃什么药| 女人喝黄芪有什么好处| 阴唇为什么一个大一个小| pa代表什么意思| 两个o型血能生出什么血型的孩子| 泡泡纱是什么面料| 三点水加亘念什么| 内热吃什么药清热解毒| 周六左眼跳是什么预兆| 唾液酸苷酶阳性什么意思| 宫腔灌注是治疗什么的| 什么什么什么心| 剥苔舌是什么原因| 诸事不宜是什么意思| h代表什么| 肠胃不好能吃什么水果| 总经理是什么级别| 风寒感冒吃什么药效果好| hummel是什么牌子| 什么运动可以长高| 短杆菌是什么意思| 闹心是什么原因导致的| 双歧杆菌三联和四联有什么区别| cph是什么意思| 血小板低是什么意思| 欲壑难填什么意思| 刚刚怀孕有什么症状| 牙龈一直出血是什么原因| 吃了避孕药会有什么副作用| 蜂蜜的波美度是什么意思| 高是什么意思| 袖珍人是什么意思| 王维有什么之称| 出生医学证明有什么用| 李子和什么不能一起吃| 吃洋葱对身体有什么好处| 为什么发动文化大革命| 368什么意思| 10月25号是什么星座| 新鲜的乌梅长什么样| 肛瘘是什么原因引起的| 藜麦是什么| 尿酸高适合喝什么茶| 吃什么能提高血压| 吃什么长高| 睡眠不好挂什么科| 亚麻籽油有什么功效| 属相兔和什么属相最佳| 牙龈肿痛上火吃什么药最好| 死胎有什么症状| 眉目比喻什么| 嗔什么意思| 轻断食什么意思| 尿路感染吃什么药好得快| 脱敏什么意思| 腰扭伤挂什么科| 鱼油是什么鱼提炼的| 蚊子讨厌什么气味| 高压低是什么原因引起的| 什么水适合婴儿冲奶粉| 蝗虫吃什么| 下嘴唇跳动是什么原因| 强迫思维是什么| 补牙挂什么科| ida是什么意思| 右边小腹疼是什么原因女性| 大牛是什么意思| 垂线是什么| 吃红薯有什么好处和坏处| 金命适合什么颜色| 肺部拍片挂什么科| 吃什么能增加免疫力| 萝卜喝醉了会变成什么| 钙化结节是什么意思| 金陵十三钗是什么意思| 白骨精什么意思| 上焦火旺什么症状| 吃什么可以长头发| 什么样的包皮需要做手术| cooc香水是什么牌子的| 心肌供血不足吃什么药| 胃出血恢复期吃什么好| 轴位是什么意思| 玉子是什么| 点背是什么意思| 吃什么促进恶露排干净| 小龙虾什么季节| 94年的属什么| 一般手脚慢进什么工厂| 心神不定是什么生肖| 什么龙什么凤| 三点水弘读什么| 枕头太低有什么影响| 鸡肉炖什么好吃| 胃疼看病挂什么科| 痛风什么感觉| 炖羊肉放什么| 瘢痕子宫什么意思| 佛光普照什么意思| 女人怀孕的最佳时间是什么时间| 宽带m是什么意思| 什么是像素| 婧字五行属什么| 博字属于五行属什么| 耳朵痒痒是什么原因| 猪肉炖什么好吃| 余什么意思| 狗尾续貂是什么意思| 墨西哥人是什么人种| 客厅挂钟放在什么位置好| 吃什么健脾| 童瑶为什么要告黄定宇| 1月13日什么星座| but什么意思| 核磁共振主要检查什么| 梦到老公被蛇咬是什么意思| 笑死是什么意思| 8月14日是什么星座| 范仲淹号什么| 肝纤维化是什么意思| 长期肚子疼是什么原因| 二尖瓣微量反流什么意思| 犹太人为什么不受欢迎| 安罗替尼适合什么肿瘤| 小鹦鹉吃什么食物| 胎盘位于后壁是什么意思| 小孩嘴唇发红是什么原因| 固本培元是什么意思| 硬水是什么| 马来西亚信仰什么教| 鲤鱼喜欢吃什么食物| 紫光檀是什么木| 我国最早的中医学专著是什么| 舌头起泡是什么原因| chocker是什么意思| 血糖高是什么原因造成的| 孕妇什么时候有奶水| pc是什么材料| 经期适合吃什么水果| 也字五行属什么| h是什么牌子的皮带| 汗臭是什么原因| 长痘是什么原因| 梦见把蛇打死了是什么意思| 理想是什么意思| 舌苔紫色是什么原因| 杭州菜属于什么菜系| 皮肤发红发烫是什么原因| 人生是什么| 间皮瘤是什么病| 不动明王是什么属相的本命佛| 西葫芦是什么| 吃什么能治白头发| 盆腔积液是什么原因造成的| 射精是什么感觉| 什么球不能拍| 皮癣用什么药膏| 一什么桃花| 今年三十属什么| 自刎是什么意思| 异质性是什么意思| 四个月是什么字| 皮肤痒用什么药膏| 吃什么可以治拉肚子| 脉压差大是什么原因| 英语6级是什么水平| 糖类抗原125是什么指标| 半身不遂是什么原因引起的| 时光什么意思| 为什么锻炼后体重反而增加了| 杜甫被后人称为什么| 处女膜在什么位置| 呀啦嗦是什么意思| 黑色车牌是什么车| 黄加蓝色是什么颜色| 什么都不需要| 生肖龙和什么生肖最配| 糖抗原125高什么意思| 子宫有积液是什么原因引起的| 初恋是什么| 苦海无涯回头是岸是什么意思| 斑秃吃什么药| 手掌发红是什么病| 梨什么时候成熟| 子宫轻度下垂有什么办法恢复| hcg值高说明什么| 什么头蛇尾| 为什么会长痣| 观音坐莲是什么意思| 贵妇是什么意思| 征兵初检检查什么| 牡丹象征着什么意义| 白化病是什么原因引起的| 丙肝吃什么药效果好| 吃卡培他滨禁止吃什么| 晚上尿多什么原因| 月经不调去医院要做什么检查| 胎儿肠管扩张是什么原因造成的| 清真什么意思| 目不暇接的意思是什么| 小孩拉肚子吃什么药效果好| 女生排卵期有什么症状| 痛风能吃什么菜| 什么鸡最好吃| 诺如病毒是什么| 女性潮热是什么症状| 百度Jump to content

瞐玭カユ硄笲块Ы確蔼臟狥笷郡跋

From Wikipedia, the free encyclopedia
百度   宪法修改是宪法发展的主要形式之一。

Game Boy Advance
Original Game Boy Advance in Indigo
Also known as
  • CN: iQue Game Boy Advance
DeveloperNintendo R&D
ManufacturerNintendo
Product familyGame Boy[1]
TypeHandheld game console
GenerationSixth
Release date
Introductory priceUS$99.99 (equivalent to $180 in 2024)[6]
Discontinued
Units sold81.51 million[8]
Media
System on a chipNintendo CPU AGB
CPUARM7TDMI @ 16.8 MHz
Sharp SM83 @ 4.2 / 8.4 MHz
Memory288 KB RAM, 98 KB Video RAM
DisplayReflective TFT LCD, 240 × 160 px, 61.2 × 40.8 mm (2.41 × 1.61 in)[9]
Power2 × AA batteries
Online services
Dimensions82 × 144.5 × 24.5 mm (3.23 × 5.69 × 0.96 in)
Best-selling gamePokémon Ruby and Sapphire (16 million)[10]
Backward
compatibility
PredecessorGame Boy Color[11]
SuccessorNintendo DS
Related

The Game Boy Advance[a] (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advance. Compared to the Game Boy Color it succeeded, the console offered a significantly more powerful ARM7 processor and improved graphics, while retaining backward compatibility with games initially developed for its predecessor.

The GBA is part of the sixth generation of video game consoles, competing against Nokia's N-Gage and Bandai's WonderSwan. The original model was followed in 2003 by the Game Boy Advance SP, a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign, the Game Boy Micro, was released in September 2005.

By June 2010, the Game Boy Advance series including revisions, had sold 81.51 million units worldwide, massively outselling its competitors. Its successor, the Nintendo DS, launched in November 2004,[12] was backward compatible with GBA games. The GBA was officially discontinued by the end of 2010.

History

[edit]

Project Atlantis

[edit]

When the original Game Boy launched in 1989, many questioned Nintendo’s decision to release a monochrome handheld console, when competitors like the Lynx and Game Gear had color screens. However, the rivals' color displays were criticized for their poor battery life and bulky size, while the Game Boy’s better portability and battery longevity increased its popularity.[13][14]

Nintendo publicly pledged to develop a color version of the Game Boy only when the technology overcame the limitations of existing color handhelds.[15] Internally, however, a team led by Satoru Okada—who had worked on the original Game Boy—was already experimenting with color screens. Their early 1990s prototype, codenamed "Project Atlantis," featured a color display and a 32-bit processor designed by ARM.[16][17][18] Despite the promising technology, the team was not satisfied with the outcome and the project was shelved by 1997.[19][20][21]

However, as competitors such as the Neo Geo Pocket and WonderSwan entered the market, Nintendo decided to create a color version of the Game Boy by combining the color screen they had been testing for Project Atlantis with a faster version of the existing Game Boy's 8-bit processor.[20] The Game Boy Color launched in 1998.[15]

Game Boy Advance

[edit]

Still under pressure from its competitors' handhelds, Nintendo started developing a successor to the Game Boy Color. The project, codenamed Advanced Game Boy (AGB), would utilize the 32-bit processing power from Project Atlantis. Details about the GBA emerged at the Space World 1999 trade show in late August.[22]

Nintendo officially announced the Game Boy Advance on September 1, 1999, revealing details about the system's specifications and that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year.[23] On August 21, 2000, IGN showed images of a GBA development kit running a demonstrational port of Yoshi's Story,[24] and on August 22, pre-production images of the GBA were revealed in Famitsu magazine in Japan.[25]

The GBA’s design featured a landscape form factor, diverging from the portrait layout of the previous Game Boy models. The design put the buttons to the sides of the device instead of below the screen. The shift was the work of French designer Gwéna?l Nicolas and his Tokyo-based studio, Curiosity Inc.[26][27]

In a August 24, 2000, announcement, Nintendo revealed the final design of the GBA to the public, announced its Japan and North America launch dates, and revealed the ten launch games.[28] At Space World 2000, Nintendo also showcased several peripherals, including the GBA link cable, the GameCube – GBA link cable,[29] a rechargeable battery pack, and an infrared communication adaptor.[30][31] By March 2001, Nintendo confirmed the $99.99 price and announced 15 launch games for the system, with over 60 expected by the end of the year.[32][33]

All Game Boy Advance models were discontinued in the Americas in 2008, and globally by the end of 2010.[8][34]

Hardware

[edit]
The Game Boy Advance motherboard
(annotated version)

The Game Boy Advance uses a custom system on a chip (SoC), integrating the CPU and other major components into a single package, named the CPU AGB by Nintendo. Manufactured by the Sharp Corporation, the SoC contains two processors: the ARM7TDMI running at a clock rate of 16.776 megahertz (MHz) for GBA games, and the Sharp SM83 running at 4.194 MHz or 8.389 MHz for backward compatibility with Game Boy and Game Boy Color games. The system operates in two modes: GBA mode using the ARM7TDMI, and the backward-compatible CGB mode using the SM83.[35]

The ARM7TDMI is a hybrid 16-bit and 32-bit RISC processor based on the ARM architecture, designed to maximize performance under power and storage constraints, making it more suitable for use in a handheld device. It features sixteen 32-bit registers and a 32-bit bus connected to 32 kilobytes (KB) of "working" RAM on the SoC, and 16-bit buses interfacing with the 256 KB of "working" RAM on the motherboard and the Game Pak. In addition to the 32-bit ARM instruction set, the CPU supports the 16-bit THUMB instruction set, which is used when executing instructions over the 16-bit buses.[36]

The SM83 is a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80. The SM83 has the seven 8-bit registers of the 8080 (lacking the alternate registers of the Z80) but uses the Z80's programming syntax and extra bit manipulation instructions, along with adding new instructions to optimize the processor for certain operations related to the way the hardware was arranged. Like the Game Boy Color, the SM83 in the Advance could be commanded to operate at either 4.194 MHz when playing games compatible with the original Game Boy or at 8.389 MHz when playing games designed for the Game Boy Color.[37][38][39] The SoC also contains a 2 KB "bootstrap" ROM which is used to start up the device in CGB mode.[40]

The CPU CGB incorporates an updated version of Nintendo's venerable Picture Processing Unit (PPU), which was used in the Game Boy, Game Boy Color, and Super Nintendo Entertainment System. The PPU is essentially a basic GPU that renders visuals using 96 KB of Video RAM located inside the CPU CGB. Inside the PPU itself is 1 KB of object attribute memory and 1 KB of palette RAM, which are optimized for fast rendering.[35] The display itself is a 2.9-inch (diagonal) thin-film transistor (TFT) color liquid-crystal display (LCD), measuring 61.2 millimeters (2.41 in) wide by 40.8 millimeters (1.61 in) high. The screen is 240 pixels wide by 160 pixels high in a 3:2 aspect ratio.[41]

Foreground objects are sprites with up to 128 per frame, sized from 8×8 to 64×64 pixels, and with 16 or 256 colors. Backgrounds can be rendered in one of six different modes. The first three are the "character modes," which use traditional tile map graphics: Mode 0 offers four static layers, Mode 1 has three layers with one affine transformation layer (which can be rotated and/or scaled), and Mode 2 has two affine layers. The other three are the "bitmap modes" which allow for rendering 3D geometry: Mode 3 has a single full-sized, fully-colored (32,768 colors) frame, Mode 4 provides two full-sized frames with 256 colors each, and Mode 5 provides two half-sized (160×128 pixels), fully-colored frames. Having two bitmaps allows "page-flipping" to avoid the artifacts that can sometimes appear when re-drawing a bitmap. While the bitmap modes were considered cutting-edge, most games avoided using them because they cost a lot of CPU resources.[35][42]

For sound, the Game Boy Advance features two PCM sample player channels, which work in combination with the Audio Processing Unit (APU), a programmable sound generator first used by the legacy Game Boy. The APU has four channels: a pulse wave generation channel with frequency and volume variation, a second pulse wave generation channel with only volume variation, a wave channel that can reproduce any waveform recorded in RAM, and a white noise channel with volume variation.[35][43]

The Game Boy Advance features a D-pad (directional pad) and six action buttons labeled 'A,' 'B,' 'L,' 'R,' 'SELECT,' and 'START.' The top of the console has a link port that allows it to be connected to other Game Boy devices using a Game Link Cable or a Wireless Adapter, or the GameCube home console with a special GameCube – Game Boy Advance link cable.[29]

Technical specifications

[edit]
Game Boy Advance[41][44][45][46][47][35]
Height 3.2 in (81 mm)
Width 5.7 in (140 mm)
Depth 0.9 in (23 mm)
Weight 140 g (4.9 oz)
Display 2.9-inch (diagonal) reflective thin-film transistor (TFT) color liquid-crystal display (LCD), 40.8 mm × 61.2 mm (1.61 in × 2.41 in)
Resolution 240 (w) × 160 (h) pixels (3:2 aspect ratio)
Frame rate 59.727500569606 Hz[48]
Color support 32,768 colors, up to 511 simultaneously in character mode, all may display simultaneously in Bitmap mode
System on a chip (SoC) Nintendo CPU AGB
Processors
Memory
  • On SoC: 32 KB RAM, 98 KB Video RAM (includes 1 KB of object attribute memory and 1 KB of palette RAM)
  • Internal: 256 KB RAM
Power
Battery life Up to 15 hours
Sound
  • Channels: Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The DACs can be used to play back streams of wave data, or used to output multiple wave samples processed or mixed in software by the CPU.
  • Outputs: Built-in mono speaker, stereo 3.5mm headphone jack
I/O
Controls
  • Eight-way control pad
  • Six action buttons (A, B, L, R, Start, Select)
  • Volume slider
  • Power switch

Color variants

[edit]

The Game Boy Advance was available in numerous colors and limited editions throughout its production. It was initially available in Arctic, Black, Orange (Japan Only), Fuchsia (translucent pink), Glacier (translucent blue), and Indigo. Later in the system's lifespan, additional colors and special editions were released, including: Red, Clear Orange/Black, Platinum, White, Gold (Japan Only), Hello Kitty edition (pink with Hello Kitty and logo on bezel), The King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with images on bezel).[citation needed]

Several Pokémon-themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).[citation needed]

Games

[edit]
The Game Boy Advance Game Pak
Various Game Boy Advance Game Paks disassembled

With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, and the system's backward compatibility with all earlier Game Boy titles. Though most GBA games primarily employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom, racing games like V-Rally 3, and even platformers, like Asterix & Obelix XXL.[citation needed]

Some cartridges are colored to resemble the game (usually for the Pokémon series; Pokémon Emerald, for example, being a clear emerald green). Others have special built-in features, including rumble features (Drill Dozer),[49] tilt sensors (WarioWare: Twisted!, Yoshi's Universal Gravitation),[50] and solar sensors (Boktai).[51]

In Japan, the final game to be released on the system was Final Fantasy VI Advance on November 30, 2006, which was also the final game published by Nintendo on the system.[52] In North America, the last game for the system was Samurai Deeper Kyo, released on February 12, 2008. In Europe, the last game for the system is The Legend of Spyro: The Eternal Night, released on November 2, 2007. The Japan-only Rhythm Tengoku, the first game in what would eventually become known outside Japan as the Rhythm Heaven/Rhythm Paradise series, is the final first-party-developed game for the system, released on August 3, 2006.

While those games were the last to be officially released at the time, a game titled Shantae Advance: Risky Revolution was released in 2025 for the console. It was originally in development until 2004, when work halted due to the lack of a publisher. Development resumed in 2023, using the same code and hardware.[53][54]

Launch games

[edit]

In Japan there were 25 launch games, 17 in North America and 15 in Europe.

Title JP NA EU Notes
Army Men Advance No Yes Yes Top-down shooter
Boku wa Koukuu Kanseikan Yes No No Simulation game
Castlevania: Circle of the Moon Yes Yes Yes Platform game in the Castlevania series
ChuChu Rocket! Yes Yes No Port of the 1999 Dreamcast game
Earthworm Jim No Yes No Port of the 1994 platform game
EZ-Talk Shokyuuhen 1-6 Kan Set Yes No No One of the first games developed by NDcube
Fire Pro Wrestling Yes Yes Yes Top-down wrestler
F-Zero Maximum Velocity Yes Yes Yes Racing game, first F-Zero game to be released on a handheld game console, one of the first games developed by NDcube
Golf Master: Japan Golf Tour Yes No No Sports game
GT Advance Championship Racing Yes Yes Yes Racing game
Iridion 3D No Yes No Quasi-3D rail shooter game
J. League Pocket Yes No No Soccer game
Konami Krazy Racers Yes Yes Yes Kart racing game
Kuru Kuru Kururin Yes No Yes Puzzle game
Mega Man Battle Network Yes No No Real-time tactical RPG
Momotaru Matsuri Yes No No Role-playing game
Monster Guardians Yes No No Role-playing game
Mr. Driller 2 Yes No No Port of the 2000 arcade game
Namco Museum No Yes No Compilation consisting of Ms. Pac-Man, Galaga, Galaxian, Pole Position, and Dig Dug
Napoleon Yes No No Real-time strategy game
Pinobee: Wings of Adventure Yes Yes Yes First game developed by Artoon
Pitfall: The Mayan Adventure No Yes No Port of the 1994 platform game
Play Novel: Silent Hill Yes No No Visual novel based on the 1998 horror game
Power Pro Kun Pocket 3 Yes No No Baseball game
Rayman Advance No Yes Yes Port of the 1995 platform game
Ready 2 Rumble Boxing: Round 2 No Yes Yes Portable version of the 2000 boxing game
Super Dodge Ball Advance Yes Yes No Sports game
Super Mario Advance Yes Yes Yes Remake of Super Mario Bros. 2 (1988) and Mario Bros. (1983)
Tony Hawk's Pro Skater 2 No Yes Yes Portable version of the 2000 skateboarding video game
Top Gear GT Championship Yes No Yes Racing game
Total Soccer Manager No No Yes Soccer manager
Tweety and the Magic Gems Yes No Yes Last Looney Tunes game published by Kemco
Winning Post Yes No No Horse racing game
Yu-Gi-Oh! Dungeon Dice Monsters Yes No No Dice-driven tactics game

Compatibility with other systems

[edit]
Game Boy Player under a GameCube

An add-on for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System. This add-on allows Game Boy Advance, Game Boy, and Game Boy Color games to be played on the GameCube. However, some games may have compatibility issues due to certain features requiring extra hardware; for instance, WarioWare: Twisted! would require the console to be rotated manually due to its nature as a tilt sensor game.[citation needed]

The GBA is the last Nintendo handheld system to bear the Game Boy name. Games developed for it are incompatible with older Game Boy systems, and each game's box carries a label indicating that the game is "not compatible with other Game Boy systems." Conversely, games designed for older Game Boy systems are compatible with the Game Boy Advance, with options to play such games on either their standard aspect ratios or a stretched fullscreen using the shoulder buttons.[citation needed]

Game Boy Advance cartridges are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen (specifically the original model and the Nintendo DS Lite), although they do not support multiplayer or features involving the use of GBA accessories due to the absence of the GBA's external peripheral port on the DS. They can also be used to unlock original content found in Nintendo DS games. The Nintendo DSi and Nintendo DSi XL lack a GBA cartridge slot, and therefore do not support backward compatibility with the GBA.[citation needed]

Digital re-releases

[edit]

Since the Game Boy Advance was discontinued, many of its games have been re-released via digital distribution on later Nintendo consoles, mainly in the form of emulation. As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten GBA games, along with ten Nintendo Entertainment System games, were made available free for players who bought a 3DS system before the price drop on August 12, 2011.[55] Unlike other Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of via emulation. In January 2014, Nintendo President Satoru Iwata announced that Game Boy Advance games would be released on the Wii U's Virtual Console in April 2014.[56] The first set of GBA games, including Advance Wars, Metroid Fusion, and Mario & Luigi: Superstar Saga, were released on April 3, 2014.[57] All Virtual Console releases are single-player only, as they do not emulate multiplayer features enabled by Game Link cables.[citation needed]

In February 2023, Nintendo added Game Boy Advance games to the Nintendo Classics library for its Nintendo Switch Online service, exclusively to those with the Expansion Pack tier.[58] For the first time, players are able to play multiplayer games in their emulated form, online. This application emulates the Game Boy Player, meaning that games that support GameCube controller rumble work with the vibration of the Switch controllers.[citation needed]

Accessories

[edit]

Official

[edit]
The Wireless Adapter was packed in with Pokémon FireRed and LeafGreen.

Nintendo released several add-ons for the Game Boy Advance, including:

  • Advance Movie: A SmartMedia player released only in Japan featuring select films and animated series.
  • e-Reader: A scanning device released in Japan (2001) and North America (2002) that read specialized cards allowing classic games to be played (like Donkey Kong and Excitebike) or unlocked in-game content in Game Boy Advance (like Super Mario Advance 4 and Pokémon Ruby and Sapphire) and GameCube titles (like Animal Crossing).
  • Game Boy Advance Video: Special cartridges featuring select feature films (like Shrek and Shark Tale) or two episodes of an animated series (like Pokémon and SpongeBob SquarePants).
  • GameCube – Game Boy Advance link cable: Enabled connectivity between the Game Boy Advance and GameCube for select games. It also allowed the Game Boy Advance to function as a controller for some titles.
  • Mobile Adapter GB: Connects the console to a mobile phone, utilizing its cellular network for online interactions via the Mobile System GB service. Limited game support and high costs led to low adoption. The service ended on December 18, 2002, and it was never released outside Japan.
  • Play-Yan: A MP3 (audio) and MPEG4 (video) player featuring a headphone jack and SD card slot for media playback. Initially released in Japan, it later launched in Europe as the Nintendo MP3 Player (minus video functionality) but never in North America.
  • Wireless Adapter: Attached to the back of the Game Boy Advance, replacing the Game Link Cable for multiplayer connectivity. It was priced at US$20 (equivalent to $33 in 2024) and was bundled with Pokémon FireRed and LeafGreen. Due to its late release, fewer than 20 games support it.

Unofficial

[edit]

Other accessories for the Game Boy Advance include:

  • Afterburner: An internal front-lighting system by Triton Labs, requiring disassembly, case modification, and soldering for installation. It resembled the Game Boy Advance SP's original front-lit display. Despite voiding the system's warranty, the Afterburner was highly popular, with demand exceeding supply during the 2002 holiday season.[59]
  • Glucoboy: A blood glucose monitor with integrated games, released in Australia to support children with diabetes.[60][61]
  • WormCam: A Nyko-manufactured camera that attached to the top of the Game Boy Advance and connected via the link port. Images could be transferred to a computer using a USB cable and software.[62][63]

Revisions

[edit]

Game Boy Advance SP

[edit]
Game Boy Advance SP

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit features a clamshell design that resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It has a rechargeable lithium-ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to a dark screen.[64][65]

Backlit model (AGS-101)

[edit]

On September 19, 2005, Nintendo released a new version of the SP, model AGS-101, that features a brighter backlit display. The switch that controls the backlight now toggles between two brightness levels.[66]

Game Boy Micro

[edit]
Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by the Nintendo DS, which also played Game Boy Advance games through the GBA cartridge slot.[67]

Reception

[edit]

Upon its North American release, IGN praised the Game Boy Advance's graphical capabilities and battery life, but criticized the system's shoulder button placement and noted the system's high price tag which "may be a tad bit too high to swallow", ultimately scoring the system with an "8.0" out of 10. They also pointed out the system's lack of a backlight which occasionally got in the way of playing games.[68] ABC News praised the Game Boy Advance's graphics, grip, and larger screen, stating that "You've never had as much fun playing old games."[69]

Reviewing for CNET, Darren Gladstone scored the system with a 7.0 out of 10, praising its graphical performance and backward compatibility, but being considerably critical of the system's lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately recommended the sleeker and backlit Game Boy Advance SP instead, despite noting that the cheaper price of the original model may "appeal to gamers on a lower budget."[70]

Sales

[edit]

Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system's Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed this to be a realistic goal due to the company's lack of major competition in the handheld video game market.[71] Within the first week of its North American launch in June, the Game Boy Advance sold 500,000 units, making it the fastest-selling video game console in the United States at the time. In response to strong sales, Nintendo ordered 100,000 units to ship to retail stores, hoping to ship another half million of them by the end of June.[72] The Game Boy Advance also became the fastest-selling system in the United Kingdom, selling 81,000 units in its first week of release and beating the PlayStation 2's previous record of 20,000 units.[73] In 2004, the system's sales in the United Kingdom surpassed one million units.[74]

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States.[75] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series had sold 36.2 million units in the United States, as of January 1, 2008.[76] As of December 31, 2009, 81.51 million units of the Game Boy Advance series have been sold worldwide, 43.57 million of which are Game Boy Advance SP units and 2.42 million of which are Game Boy Micro units.[77]

See also

[edit]

Notes

[edit]
  1. ^ Japanese: ゲームボーイアドバンス, Hepburn: Gēmu Bōi Adobansu
  2. ^ 4.194304 MHz for Game Boy backward compatibility, 8.388608 MHz for Game Boy Color backward compatibility

References

[edit]
  1. ^ Ishihara, Morimoto. "Pokémon HeartGold Version & Pokémon SoulSilver Version". Iwata Asks (Interview: Transcript). Interviewed by Iwata, Satoru. Nintendo. Archived from the original on November 24, 2022. Retrieved September 25, 2022.
  2. ^ Fielder, Lauren (May 16, 2001). "E3 2001: Nintendo unleashes GameCube software, a new Miyamoto game, and more". GameSpot. Archived from the original on November 15, 2020. Retrieved July 19, 2014.
  3. ^ "Game Boy Advance: It's Finally Unveiled". IGN. August 23, 2000. Archived from the original on July 25, 2014. Retrieved July 19, 2014.
  4. ^ Bramwell, Tom (March 21, 2001). "GBA Day: June 22nd". Eurogamer. Archived from the original on June 28, 2020. Retrieved July 19, 2014.
  5. ^ "Hyper 094". August 6, 2001 – via Internet Archive.
  6. ^ "The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013. Archived from the original on September 15, 2020. Retrieved August 28, 2020.
  7. ^ "Consolidated Sales Transition by Region" (PDF). Nintendo. February 3, 2016. Archived (PDF) from the original on February 7, 2016. Retrieved April 12, 2016.
  8. ^ a b "Consolidated Sales Transition by Region" (PDF). Nintendo. Archived from the original (PDF) on April 27, 2016. Retrieved November 18, 2016.
  9. ^ "Technical data". Nintendo of Europe GmbH. Retrieved May 20, 2023.
  10. ^ Rose, Mike (October 15, 2013). "Pokemon X & Y sell 4M copies in first weekend". Gamasutra. Think Services. Archived from the original on October 19, 2013. Retrieved July 19, 2014.
  11. ^ Umezu; Sugino; Konno. "Nintendo 3DS (Volume 2 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on March 29, 2012. Retrieved March 7, 2011.
  12. ^ Wilson, Matthew; Ettinger, Zo?; Maniece, Mykenna. "The most popular tech gadget from the year you were born". Insider. Archived from the original on January 17, 2023. Retrieved April 21, 2020.
  13. ^ McFarren, Damien (2016). Videogames Hardware Handbook. Vol. 1 (2nd ed.). Bournemouth: Imagine Publishing. pp. 157–163. ISBN 978-1-78546-239-9.
  14. ^ Ryan, Jeff (2011). Super Mario: How Nintendo Conquered America. New York: Portfolio Penguin. pp. 102–105. ISBN 978-1-59184-405-1.
  15. ^ a b Day, Ashley (2016). Videogames Hardware Handbook. Vol. 1 (2nd ed.). Bournemouth: Imagine Publishing. pp. 236–239. ISBN 978-1-78546-239-9.
  16. ^ "Nintendo's New Color Handheld". Next Generation. No. 18. Imagine Media. June 1996. p. 20.
  17. ^ "Nintendo's 32-Bit Color Portable "Project Atlantis" to Be Ready in Fall" (PDF). Electronic Gaming Monthly. No. 83. Ziff Davis. June 1996. p. 18. Archived (PDF) from the original on September 16, 2018.
  18. ^ "Nintendo's Atlantis Emerges". Next Generation. No. 19. Imagine Media. July 1996. p. 16.
  19. ^ "Satoru Okada – Interview". Nintendo. Archived from the original on May 29, 2000. Retrieved January 15, 2019.
  20. ^ a b Kurokawa, Fumio (2022). "Satoru Okada – 2022 Retrospective Interview". 4gamer.net. Retrieved April 8, 2024.
  21. ^ "The Lost Portable of Atlantis" (PDF). Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 116. Archived (PDF) from the original on July 27, 2020.
  22. ^ "Game Boy's Next Incarnation?". IGN. August 27, 1999. Archived from the original on August 15, 2000.
  23. ^ "It's Official: The Next Generation Game Boy". IGN. September 1, 1999. Archived from the original on November 27, 1999.
  24. ^ "Game Boy Advance Development Kit Revealed". IGN. Archived from the original on September 30, 2000.
  25. ^ Famitsu gets a hold of the Game Boy Advance Early - IGN, August 22, 2000, archived from the original on April 25, 2019, retrieved July 27, 2020
  26. ^ Gameboy Advance | WORKS - CURIOSITY - キュリオシティ - Archived July 26, 2017, at the Wayback Machine. Retrieved December 21, 2015.
  27. ^ Van Tilburg, Caroline (2002). Curiosity: 30 Designs for Products and Interiors. Birkhauser Verlag AG. ISBN 978-3764367435. Archived from the original on January 17, 2023. Retrieved November 11, 2020.
  28. ^ "Game Boy Advance: It's Finally Unveiled". IGN. August 23, 2000. Archived from the original on October 3, 2000.
  29. ^ a b IGN Staff (September 14, 2001). "Connecting to the Cube". Archived from the original on November 28, 2020. Retrieved August 7, 2020.
  30. ^ The Peripherals of the Game Boy Advance - IGN, August 28, 2000, archived from the original on August 6, 2020, retrieved July 27, 2020
  31. ^ "Meet the Game Boy Advance - IGN". August 23, 2000. Archived from the original on April 25, 2019. Retrieved July 27, 2020.
  32. ^ Ahmed, Shahed (March 7, 2001). "Nintendo announces North American GBA launch details". GameSpot. Archived from the original on April 25, 2019. Retrieved July 27, 2020.
  33. ^ The US Price and Launch Titles for GBA - IGN, March 7, 2001, archived from the original on April 25, 2019, retrieved July 27, 2020
  34. ^ Edwards, Benj (June 11, 2016). "7 Things Everyone Should Know About the Game Boy Advance". PCMag UK. Retrieved December 13, 2024.
  35. ^ a b c d e Copetti, Rodrigo (August 18, 2019). "Game Boy Advance Architecture - A Practical Analysis". Retrieved May 2, 2024.
  36. ^ AGB Programming Manual. Nintendo. April 2, 2001. Retrieved March 1, 2025 – via Internet Archive.
  37. ^ Javanainen, Joonas (April 23, 2024). "Game Boy: Complete Technical Reference" (PDF). gekkio.fi.
  38. ^ "The Nintendo Game Boy, Part 1: The Intel 8080 and the Zilog Z80". RealBoy. January 2, 2013. Archived from the original on May 10, 2022. Retrieved August 29, 2017.
  39. ^ "CPU Comparison with Z80". Pan Docs. Retrieved April 29, 2024.
  40. ^ GameBoy Development Wiki (November 12, 2009). "Gameboy Bootstrap ROM". Archived from the original on August 18, 2010. Retrieved October 24, 2010.
  41. ^ a b "Technical data". Nintendo of Europe GmbH. Archived from the original on January 17, 2023. Retrieved July 15, 2020.
  42. ^ Korth, Martin. "GBATEK: LCD I/O Display Control". Archived from the original on June 21, 2009. Retrieved January 2, 2014.
  43. ^ "Game Boy Advance Service Manual" (2nd ed.). Nintendo. p. 3. Retrieved May 27, 2024.
  44. ^ "GBATEK – GBA/NDS Technical Info". Archived from the original on July 27, 2016. Retrieved July 26, 2016.
  45. ^ "CowBite Virtual Hardware Specifications". cs.rit.edu. Archived from the original on September 18, 2021. Retrieved July 28, 2021.
  46. ^ "GBA ASM Tutorial". Archived from the original on August 5, 2016. Retrieved July 26, 2016.
  47. ^ "GBA Technical Specifications". Nintendo. Archived from the original on October 3, 2005. Retrieved December 23, 2018.
  48. ^ "TASVideos / Platform Framerates". tasvideos.org. Archived from the original on February 29, 2020. Retrieved February 29, 2020.
  49. ^ スクリューブレイカー 轟振どりるれろ | Wii U | 任天堂. 任天堂ホームページ. Archived from the original on April 27, 2021. Retrieved April 27, 2021.
  50. ^ Yoshi: Universal Gravitation - IGN, January 12, 2005, archived from the original on April 27, 2021, retrieved April 27, 2021
  51. ^ Lemus, Jean-Karlo (March 27, 2020). "Kojima's GBA experiment—and the sunny island childhood it changed forever". Ars Technica. Archived from the original on April 29, 2021. Retrieved April 27, 2021.
  52. ^ "Final Fantasy VI Advance Release Information for Game Boy Advance". GameFAQs. Archived from the original on May 13, 2010. Retrieved September 13, 2010.
  53. ^ Lane, Gavin (March 13, 2024). "'The Odds Seemed Just Astronomical' - Reviving Lost Media With Shantae Advance". Nintendo Life. Retrieved December 21, 2024.
  54. ^ Mejia, Ozzie (April 4, 2024). "Shantae Advance: Risky Revolution fits in just fine on the classic Game Boy Advance". Shacknews. Retrieved December 21, 2024.
  55. ^ "Nintendo 3DS Price Drops to $169.99, as Great Value and New 3D Games Come Together" (Press release). Nintendo of America. July 28, 2011. Archived from the original on May 18, 2022. Retrieved May 18, 2022. By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy Advance Virtual Console games. These include games like Yoshi's Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare, Inc.: Mega Microgame', and Mario vs. Donkey Kong. These games were made available to Ambassadors, and Nintendo has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future.
  56. ^ "Wii U - Virtual Console". Archived from the original on January 24, 2014. Retrieved July 26, 2016.
  57. ^ Michael, Jay (March 31, 2014). "Wii U Virtual Console News: GameBoy Advance Classics Arrive in April; Nintendo Announces Metroid Fusion, Advance Wars, and More. On the DS there is a slot for GBA games". Christian Post. Archived from the original on April 7, 2014. Retrieved April 3, 2014.
  58. ^ Webster, Andrew (February 9, 2023). "Game Boy games make Nintendo Switch Online feel like the ultimate retro subscription". The Verge. Retrieved February 11, 2023.
  59. ^ "Enhanced GameBoy coming". CNN Money. January 6, 2003. Archived from the original on December 9, 2017. Retrieved December 8, 2017.
  60. ^ "Top 10 Strangest Health Gadgets". PCMag.com. PCMag. February 22, 2008. Archived from the original on January 17, 2016. Retrieved September 30, 2012.
  61. ^ "Game Historian Explains Blood Testing Devices For Nintendo Handhelds". Kotaku Australia. October 28, 2018. Archived from the original on June 5, 2022. Retrieved June 5, 2022.
  62. ^ "NYKO WORMCAM REVIEW". IGN. November 20, 2002. Archived from the original on May 25, 2019. Retrieved May 25, 2019.
  63. ^ "Nyko WormCam". Nintendo World Report. December 17, 2002. Archived from the original on May 25, 2019. Retrieved May 25, 2019.
  64. ^ Robbs, Matt. "Can You Make The Gameboy Advance Screen Brighter?". Retro Only. Archived from the original on January 25, 2022. Retrieved January 25, 2022.
  65. ^ IGN Staff (June 11, 2001). "Game Boy Advance: System Review". IGN. Archived from the original on January 11, 2022. Retrieved January 8, 2022.
  66. ^ "Brighter SP coming to Europe". eurogamer.net. September 23, 2005. Archived from the original on June 12, 2010.
  67. ^ "Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A". Nintendo Co., Ltd. p. 3. Archived from the original on December 20, 2008. Retrieved December 6, 2008. The sales of Micro did not meet our expectations ... However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum.
  68. ^ "Game Boy Advance: System Review". IGN. June 11, 2001. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  69. ^ Mazza, Edward (June 11, 2001). "Review: Nintendo's Game Boy Advance". ABC News. Archived from the original on December 6, 2017. Retrieved December 6, 2017.
  70. ^ Gladstone, Darren (October 10, 2002). "Nintendo Game Boy Advance review". CNET. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  71. ^ "Nintendo launched new GameBoy". BBC. March 21, 2001. Archived from the original on December 6, 2017. Retrieved December 6, 2017.
  72. ^ Eng, Paul (June 21, 2001). "Game Boy Advance Breaks Sales Records". ABC. Archived from the original on December 6, 2017. Retrieved December 5, 2017.
  73. ^ Branwell, Tom (June 26, 2001). "Record-Breaking GameBoy Advance sales". Eurogamer. Archived from the original on December 6, 2017. Retrieved December 5, 2017.
  74. ^ Fahey, Rob (January 27, 2009). "UK Game Boy Advance sales top 1 Million In 2004". Archived from the original on December 9, 2017. Retrieved December 8, 2017.
  75. ^ Behrens, Mattie (December 1, 2006). "Nintendo sales through end of November revealed". N-Sider Media. Archived from the original on February 24, 2021. Retrieved April 7, 2021.
  76. ^ Michael McWhertor (November 12, 2013). "Who's Winning The Console War In The US?". Kotaku. Archived from the original on March 2, 2008. Retrieved January 19, 2008. UPDATE: Nintendo was nice enough to forward on GBA figures, just so we can see how the other last-gen, still-on-the-market platform is holding up.
  77. ^ "Consolidated Financial Highlights" (PDF). Nintendo Co., Ltd. April 26, 2007. p. 8. Archived (PDF) from the original on May 12, 2007. Retrieved April 26, 2007.
[edit]


elite是什么意思 白领是什么职业 岁寒三友是指什么 五月二十五是什么星座 子宫有积液是什么原因引起的
辛辣是什么意思 2020年是什么年 舌头肿大是什么原因引起的 心律不齐是什么病 溴隐亭是什么药
京东白条什么时候还款 吃苹果有什么好处 总是睡不着觉是什么原因 男人射精什么感觉 lr是什么意思
尿酸高都有什么症状 生僻字是什么意思 甲状腺肿是什么意思 老汉推车是什么意思 地什么人什么
1940年出生属什么生肖hcv9jop7ns2r.cn egcg是什么aiwuzhiyu.com 焚书坑儒什么意思hcv7jop4ns8r.cn 后脑勺疼什么原因hcv9jop2ns0r.cn 发烧流鼻血是什么原因hcv8jop6ns0r.cn
ibm是做什么的hcv8jop8ns2r.cn 心率不齐有什么危害hcv9jop8ns2r.cn 什么东西化痰效果最好最快hcv9jop2ns2r.cn 攫住是什么意思youbangsi.com 三角区长痘痘是什么原因youbangsi.com
知柏地黄丸有什么功效hcv8jop1ns7r.cn 甲状腺炎有什么症状hcv8jop5ns6r.cn 什么炒鸡蛋最好吃hcv9jop7ns3r.cn 厍是什么意思hcv9jop5ns7r.cn penguin是什么意思hcv8jop8ns8r.cn
头发为什么会掉hcv8jop3ns1r.cn 吃力不讨好是什么意思xjhesheng.com lca是什么意思hcv8jop8ns9r.cn 楔形是什么形状图片hcv9jop5ns6r.cn 怀孕10天有什么症状hcv9jop1ns8r.cn
百度