朱砂有什么作用| 什么东西最好吃| 华为最新款手机是什么型号| 神隐是什么意思| 吃什么受孕率又快又高| 荨麻疹需要注意什么| 什么牛奶最有营养| vinegar是什么意思| 救星是什么意思| 9.3号是什么星座| 有机是什么意思| 柳仙是什么仙| 嘴唇起白皮是什么原因| b细胞是什么| 微商是什么意思| 心脏反流吃什么药| 眼睛不舒服是什么原因引起的| sos是什么意思| 骨扫描是检查什么| 大象喜欢吃什么| b2b是什么| rh是什么意思| 心直口快是什么意思| 乙酉日五行属什么| 欲壑难填什么意思| 菠萝为什么要用盐水泡| 全身而退是什么意思| 毛五行属什么| 吃什么食物补钾最快| 八月初八是什么星座| 自言自语是什么原因导致| 气管憩室什么意思| 氯雷他定是什么药| 当你从我眼前慢慢走过是什么歌| 心电图j点抬高什么意思| ad医学上是什么意思| 吃鱼眼睛有什么好处| 母亲节送什么花| 七月十六号是什么星座| 许愿是什么意思| 鼻子突然流血是什么原因| 重组人干扰素a2b主要是治疗什么病| 男人吃香菜有什么好处| 掉头发是因为什么| 日本人为什么喜欢喝冰水| 天然气主要成分是什么| 肝火旺吃什么食物好| 尿液很黄是什么原因| 娘娘的意思是什么| 化生细胞有是什么意思| 把妹是什么意思| 吐露是什么意思| 夏天水肿的原因是什么| 裹小脚是什么时候开始的| 抽血能查出什么| 吐白痰是什么原因| 月经期间喝什么好排毒排污血| 佞臣是什么意思| 合欢树为什么叫鬼树| 心脏早搏挂什么科| 梦见小孩是什么| 狮子男和什么星座最配| 肩周炎用什么药好| 日本的国宝是什么| 50岁眼睛模糊吃什么好| 养猫的人容易得什么病| louis是什么意思| 浅蓝色裙子配什么颜色上衣好看| 葛洲坝集团是什么级别| 核医学科主要治什么病| 什么样的季节| 十二指肠溃疡a1期什么意思| 放量十字星是什么意思| 劈腿什么意思| impress是什么意思| 为什么会梦见前男友| poppy是什么意思| 暴毙是什么意思| 秋葵吃多了有什么坏处| 什么屎不臭答案| 脑梗吃什么中药| 释然是什么意思| 政协委员是干什么的| mle是什么意思| 伤口恢复吃什么好得快| 打九价是什么意思| 清华大学校长什么级别| 三合一是什么意思| 撕裂是什么意思| 放量十字星是什么意思| 终板炎是什么病| 紫绀是什么症状| 红眼鱼是什么鱼| 71属什么生肖| 血脂高是什么原因引起| 肠胃炎吃什么消炎药| 下午2点半是什么时辰| 牙龈长期出血是什么原因| 更年期失眠吃什么药调理效果好| 优思明是什么药| beacon什么意思| 谷维素是什么| 吃坏东西肚子疼吃什么药| 清道夫鱼为什么不能吃| 淋巴细胞偏低是什么原因| 乳腺癌ki67是什么意思| 中医四诊指的是什么| butterfly什么意思| 结婚16年是什么婚| 3月7日什么星座| 乙肝五项第二项阳性是什么意思| 水指什么生肖| 自制力是什么意思| 蔬菜有什么| 为什么家里不能放假花| 很的右边读什么| 作茧自缚是什么意思| 左手有痣代表什么| 桃皮绒是什么面料| 一只眼睛充血是什么原因| 早搏什么症状| 六角恐龙鱼吃什么| 呼吸性碱中毒吃什么药| 膀胱是什么| 向日葵花代表什么意思| 2019年是什么生肖| 品牌背书是什么意思| 狻猊是什么动物| 三七粉什么人不适合吃| 考级有什么用| 木薯淀粉是什么做的| barbie是什么意思| 肝经不通吃什么中成药| 为什么晚上睡觉会磨牙| 什么是脑中风| 白头翁幼鸟吃什么| 空是什么意思| 氢化聚异丁烯是什么| 石斛起什么作用| 7月13日是什么星座| 死党什么意思| 为什么眼皮一直跳| 咽炎吃什么药好使| 是什么符号| 奔跑吧什么时候更新| 属猪和什么属相相冲| 真言是什么意思| 柠檬水喝了有什么好处| 脍炙人口是什么意思| 异质性是什么意思| 广菜是什么菜| 肝内小囊肿是什么意思| 肺炎用什么药| 橙子是什么季节的水果| 入睡困难吃什么药| 怀孕三个月吃什么对胎儿好| 感冒干咳无痰吃什么药| 一垒二垒三垒全垒打是什么意思| 胃酸反流吃什么药| 糖粉和白糖有什么区别| 手突然抖动是什么原因| 心脏不好喝什么茶比较好| 什么是水马| 老公生日送什么礼物好最合适| 88.88红包代表什么意思| 冬天可以干什么| 发烧头晕吃什么药| 雪花飘飘北风萧萧是什么歌| 吃止痛药有什么副作用| mansory是什么车| 喉咙不舒服看什么科| 吹箫是什么意思| 放射治疗是什么意思| 青霉素过敏吃什么消炎药| 馀是什么意思| 什么药可以当饭吃| 达菲是什么药| 6月18号是什么星座| 男人味是什么意思| 漉是什么意思| 1968年猴是什么命| 雾霾是什么意思| 7.30是什么星座| 水银是什么| 三伏天吃什么水果好| 四肢厥逆是什么意思| 梦见杀人什么意思| hpv病毒是什么病| 什么的事物| 正月初一是什么生肖| 好强的女人是什么性格| 玩世不恭是什么意思| 梦见女儿结婚是什么意思| 下巴长痘痘用什么药| 一个月不来月经是什么原因| 冰菜是什么菜| 碘131是什么| 胃反酸烧心吃什么药| 苦瓜为什么是苦的| 单纯性苔藓是什么病| 生死离别代表什么生肖| 守岁是什么意思| 食物不耐受是什么意思| 红花代表什么生肖| 女真族现在是什么族| a-l-岩藻糖苷酶偏高是什么原因| 全能教是什么| 血糖高有什么影响| 外阴痒用什么| 网球大满贯什么意思| 喝红茶对身体有什么好处| 空腹吃荔枝有什么危害| 小孩瘦小不长肉是什么原因| 你正在干什么用英语怎么说| 启攒是什么意思| 明天我要离开是什么歌| 人乳头瘤病毒是什么病| dave是什么意思| 为什么打哈欠会传染| r的平方是什么意思| 胆红素偏高挂什么科| 小便发黄是什么原因| 117是什么意思| 羊奶有什么作用与功效| 钢铁锅含眼泪喊修瓢锅这是什么歌| 朋友搬家送什么礼物好| 吃什么水果减肥最快| 磕碜是什么意思| 生目念什么| 六月初一什么日子| 麦子什么时候收割| qt什么意思| 白细胞数目偏高是什么意思| 外耳道湿疹用什么药| 八月三日是什么星座| 月经十多天不干净是什么原因| 鸽子红鼻头喂什么药| b超检查什么| 霜降是什么季节| 麻醉科属于什么科室| 双肺结节是什么病| 梦见偷鸡是什么预兆| 999是什么意思| 为什么会贫血| 1902年属什么生肖| 什么是肛漏| 离是什么生肖| 酸梅汤什么人不能喝| 额头上长痘是因为什么| 3月2号什么星座| 眼睛上火吃什么药| 闻名的闻什么意思| 什么病属于重大疾病| 什么血型招蚊子叮咬| 半边屁股疼是什么原因| 电是什么| 受贿是什么意思| 紫色裤子配什么上衣| 吃了阿莫西林不能吃什么| 孙子兵法到底说什么| 右肾错构瘤是什么病| 什么光什么色| 灰指甲医院挂什么科| 为什么阴道会排气| 百度Jump to content

车讯:定位高端 Genesis G80 Sport或明年入华

From Wikipedia, the free encyclopedia
百度 半城市化地区位于城市与农村的过渡地段,是城乡二元体制的集中体现地区,是城市空间扩张的前沿板块,也是城乡统筹发展的抓手和突破点。

Banpresto Co. Ltd.
Native name
株式会社バンプレスト
Kabushiki gaisha Banpuresuto
Formerly
  • Hoei International Co., Ltd. (1977-1982)
  • Coreland Technology Inc. (1982-1989)
Company typeSubsidiary
Industry
FoundedApril 30, 1977; 48 years ago (2025-08-05)[a]
FounderYasushi Matsuda
DefunctApril 1, 2008; 17 years ago (2025-08-05)[b]
FateDissolved; video game operations folded into Namco Bandai Games. Currently active as a brand for Bandai Spirits.
HeadquartersShinagawa, Tokyo
Area served
Japan
Key people
  • Takashi Nakada
  • (president and CEO)
Products
RevenueIncrease 3.020 billion (2008)
Parent
Subsidiaries
  • Artpresto
  • Banpresoft
  • Banpresto HK
  • Banpresto Sales
  • Hanayashiki
  • PleasureCast
Websitebanpresto.co.jp
Footnotes / references
"English Company Profile". Japan: Banpresto. 2008. Archived from the original on March 21, 2008. Retrieved December 5, 2020.

Banpresto Co., Ltd.[c] (formerly Coreland Technology Inc.) was a Japanese video game developer and publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models.

Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International on April 30, 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of popular characters allowed the company to become one of Japan's largest game publishers in the 1990s.

The company's first hit was the Family Computer role-playing game (RPG) SD Battle ōzumō: Heisei Hero Basho in 1990. The tactical RPG Super Robot Wars became one of Banpresto's biggest hits, spawning an extensive franchise with several sequels, spin-offs, and other forms of media. Banpresto was negatively impacted by the Japanese recession during the late 1990s, as well as a failed merger between Bandai and Sega in 1997, as it began enduring several financial losses. In 2006, Banpresto became a wholly owned subsidiary of the entertainment conglomerate Bandai Namco Holdings. It continued producing games until 2008 when it was absorbed by Namco Bandai Games, and its toy and arcade divisions were spun-off into an unrelated company that carried the same name.

Banpresto produced several successful video game franchises, including Super Robot Wars, Compati Hero, Sailor Moon, Summon Night, and Another Century's Episode. It also operated amusement facilities across Japan, including Hanayashiki, as well as producing model kits, stuffed toys, and UFO catcher prizes. Banpresto has been credited for contributing to the rise in popularity of crossover video games and licensed characters for arcades, though the quality of its creative output has received criticism.

History

[edit]

Origins and acquisition by Bandai (1977–1989)

[edit]

In April 1977, Japanese businessman Yasushi Matsusa established Hoei Sangyo Co. Ltd. (Hoei International) in Tanashi, Tokyo.[1][2] His business began as a manufacturer of arcade cabinets for other companies, as Japan's coin-operated game industry had seen considerable economic growth throughout the decade. In addition to distributing games from other manufacturers across the country, Hoei Sangyo also began production of its own games in-house, the majority being clones of other popular games like Space Invaders.[1] Matsusa's business established a relationship with Esco Trading, a company formed by Sega president Hayao Nakayama, which gave the latter the rights to distribute Hoei Sangyo's video games to other parts of Japan.[3] Hoei Sangyo released its first original video game in 1981, Jump Bug, an early side-scrolling platform game released outside Japan by Rock-Ola.[4][5]

Bandai acquired Coreland as a way to get a foothold in the arcade game market.

Hoei Sangyo was reorganized into Coreland Technology Inc. in June 1982, where it became a contractor company that developed games for other companies.[1] One of its first projects was Pengo, which was released the same year by Sega. Pengo was successful arcades and lead to several sequels and home conversions.[6] Coreland also designed games such as 4-D Warriors and I'm Sorry for Sega,[7][8] and Black Panther for Konami.

In the late 1980s, Coreland established a partnership with toy company Bandai, known for its model kits and action figures based on popular characters like Mobile Suit Gundam.[9] At the time, Bandai was suffering from numerous financial difficulties as a result of the slumping Japanese toy market affecting the demand for its products. Coreland's positive track record was the primary reason for the partnership, as Bandai hoped it would allow itself to secure a stronghold in the coin-op industry.[10] However, Coreland was undergoing its own financial constraints, having accumulated more than 1.5 billion in debt due to poor sales. As contractual agreements prevented Bandai from backing out of its deal, it chose to majority-acquire the company in February 1989.[10] Coreland was reorganized again into Banpresto; the name came from a portmanteau of "Bandai" and "presto", a word used to describe magic. Yukumasa Sugiara, a member of Bandai's board of directors, became the company's president.[10]

Super Robot Wars and expansion (1989–1996)

[edit]

Banpresto underwent significant changes as a result of Bandai's acquisition of the company. With Banpresto becoming Bandai's arcade game division, Banpresto was given the exclusive rights to use Bandai-owned characters for video arcade games and children's rides. It was also allowed to produce games for home video game consoles, such as the successful Nintendo Family Computer (Famicom); Banpresto received strict orders to not release any games that could compete with those from Bandai.[11] One of the company's first projects was SD Battle ōzumō: Heisei Hero Basho, a crossover for the Famicom featuring "super-deformed" interpretations of Gundam, Ultraman, and Kamen Rider. It is often credited as the first video game to cross over characters from other forms of media.[12] Heisei Hero Basho was developed by Banpresto staff as a congratulatory gift to Sugiura shortly after assuming role of company president.[11] Beginning April 1990, the company supplied video arcades with prizes for UFO catchers and merchandiser machines, such as those designed after Ultraman and Kamen Rider characters. Over 70 million were sold in the year 1990 and contributed to Banpresto's 30 million capital increase.

Super Robot Wars for the Game Boy (pictured above) became one of Banpresto's most-successful titles upon its release in 1991.

In April 1991, Banpresto introduced Super Robot Wars, a tactical role-playing game for the Game Boy.[13][14] Developed by external studio WinkySoft,[15] it was a spiritual successor to its Compati Hero series of games, crossing over popular mecha licenses like Getter Robo and Mazinger-Z.[16] Super Robot Wars was a commercial success, attributed to its release during the popularity of mecha anime in the early half of the decade.[16] It became one of the company's most-successful games, spawning a multi-million-selling franchise with several sequels, remakes, and other forms of media.[16][14] Super Robot Wars is considered important and influential for the genre, and contributed to the early success of the SD Gundam media franchise.[14] As of 2016, the Super Robot Wars series has sold over 16 million games across all available platforms.[17] Banpresto also began producing children's rides, using the likenesses of characters such as Anpanman, Super Mario, and Thomas the Tank Engine.[18]

By 1992, Banpresto was worth 1.4 billion yen.[2] The company began expanding its operations as a result, starting with the establishment of Sanotawa, a sales and distribution network subsidiary, in February. Banpresto found additional success in arcades with the release of Ugougo Luga, a stuffed toy that sold over 2.6 million by the end of the year. The company continued to develop and publish video games for home consoles. Among its most successful releases was Super Puyo Puyo, a Super Famicom conversion of Compile's Puyo Puyo series that sold over one million copies.[19] In February 1994, Banpresto established Banpre Kikaku, Ltd. in Kita, Osaka, which became its primary video game development division.[20] As Banpresto was largely a publisher of games by other studios, the move allowed it to experiment with original game concepts and handle development of video games in-house. In addition, Banpre Kikaku also served as a second office, and assisted in its parent company's sales programs and product distribution. Unifive, a producer of merchandiser games, became a wholly owned subsidiary in March as part of the company's continuing expansion in the arcade industry. Banpresto began to spread its operations throughout other parts of Asia; Banpresto H.K. was founded in Hong Kong in June to import and distribute Banpresto-developed goods across the country.

Restructuring and continuing expansion (1996–2005)

[edit]
Banpresto's headquarters in Matsudo, Chiba from 1996 to 2004. The building was later repurposed for the Bandai Museum until it moved to Mibu, Tochigi in 2007.

In January 1996, Banpresto assisted in the founding of the Computer Entertainment Software Association (CESA), an organization funded by other game companies to allow for firm communications between each other.[21] The company continued to publish games by external companies, including Gazelle's Air Gallet and Fill-in-Cafe's Panzer Bandit.

Namco Bandai takeover and dissolution (2005–2008)

[edit]

In September 2005, Bandai merged with fellow game company Namco to establish a new entertainment conglomerate, Namco Bandai Holdings. Namco and Bandai's video game operations were merged and transferred to a new subsidiary, Namco Bandai Games, in March 2006.[22][23] Banpresto became a wholly owned subsidiary of Namco Bandai Holdings upon the formation of Namco Bandai Games,[24] however the merge had little effect on the company itself.[22] The company reported considerable financial success following the merge in April, as its net income forecast exceeded the expected 1.6 billion to 2.1 billion.[25] The company continued to produce games based on licensed properties, notably Crayon Shin-Chan, as well as selling arcade game equipment and maintaining its video arcade chains.[25][26]

In November 2007, Namco Bandai Holdings announced that Banpresto's video game development would be merged with Namco Bandai Games, with the latter assuming control of all Banpresto-owned franchises.[27] The merge took place on April 1, 2008, with Banpresto being reorganized as a producer of toys and prize machines for Japan.[27] Pleasure Cast and Hanayashiki subsequently became subsidiaries of Namco,[27] while Banpresoft became a wholly owned division of Namco Bandai Games.[citation needed] Until February 2014, Namco Bandai Games continued using the Banpresto label on several of its games to signify the brand's legacy.[28]

The Banpresto name continued to be used as the name of a Bandai Namco division until 2019, when it was absorbed into the then-recently formed Bandai Spirits division of Bandai, relegating it into a brand of high-end figures based on licensed products.[citation needed]

Games

[edit]

Hoei/Coreland

[edit]
Title Release year Distributor(s) Platform
Jump Bug 1981 Sega Arcade
Pengo 1982
SWAT[29] 1984
Gombe's I'm Sorry 1985 Sega
Seishun Scandal 1986
WEC Le Mans 1986 Konami
Cyber Tank[30][31] 1988 Taito

Banpresto

[edit]
Title Platform(s) Release date
SD Lupin the 3rd: Operation to Break the Safe Game Boy April 13, 1990
SD Battle ōzumō: Heisei Hero Basho Family Computer April 20, 1990
SD Hero Soukessen: Taose! Aku no Gundan Family Computer July 7, 1990
Ranma ? Game Boy July 28, 1990
SD Sengoku Bushou Retsuden: Rekka no Gotoku Tenka wo Nusure! Family Computer September 8, 1990
Kininkou Maroku Oni Game Boy December 8, 1990
Hissatsu Shigotonin Family Computer December 15, 1990
SD the Great Battle Super Famicom December 29, 1990
Super Robot Wars Game Boy April 20, 1991
Battle Dodge Ball Super Famicom July 20, 1991
Game Boy October 16, 1992
Super Puyo Puyo Super Famicom December 10, 1993
Puyo Puyo Game Boy July 31, 1994
Battle Pinball Super Famicom February 24, 1995
Super Tekkyuu Fight! Super Famicom September 15, 1995
Hokuto no Ken PlayStation August 30, 1996
Magna Carta Portable PSP May 25, 2006
Crayon Shin-chan: Saikyou Kazoku Kasukabe King Wii Wii December 2, 2006
Gintama: Gintoki vs. Hijikata Nintendo DS December 14, 2006
Crayon Shin-Chan: Arashi wo Yobu Cinema Land - Kachinko Gachinko Daikatsugeki! Nintendo DS March 20, 2008

See also

[edit]

Notes

[edit]
  1. ^ Current company established on April 1, 2008
  2. ^ Current company dissolved on February 23, 2019
  3. ^ Japanese: 株式会社バンプレスト, Hepburn: Kabushiki gaisha Banpuresuto

References

[edit]
  1. ^ a b c Horowitz, Ken (June 22, 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. ISBN 978-1476672250.
  2. ^ a b "Corporate History". www.banpresto.co.jp. Japan: Banpresto. 2004. Archived from the original on October 29, 2005. Retrieved August 1, 2020.
  3. ^ Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I. CRC Press. p. 433. ISBN 9781138389908.
  4. ^ "Hoei Grants "Jump Bug" —Rock-Ola for U.S.A. and Sega for Other Areas—". Game Machine (in Japanese). No. 179. Amusement Press. December 15, 1981. p. 30.
  5. ^ "Jump Bug - Videogame by Rock-Ola Mfg. Corp". Killer List of Videogames. International Arcade Museum. March 25, 2019. Archived from the original on March 25, 2019. Retrieved July 31, 2020.
  6. ^ Bobinator (August 17, 2015). "Pengo". Hardcore Gaming 101. Archived from the original on January 24, 2020. Retrieved August 25, 2020.
  7. ^ "4-D Warriors - Videogame by Sega". Killer List of Videogames. International Arcade Museum. Archived from the original on April 17, 2019. Retrieved August 25, 2020.
  8. ^ Plasket, Michael (October 16, 2015). "I'm Sorry". Hardcore Gaming 101. Archived from the original on January 17, 2020. Retrieved August 3, 2020.
  9. ^ Wild, Kim (2007). "Retroinspection: WonderSwan". Retro Gamer (36). Imagine Publishing: 68–71. ISSN 1742-3155.
  10. ^ a b c "Bandai Buys Coreland To Make Games" (PDF). No. 351. Japan: Amusement Press. Game Machine. March 1, 1989. p. 30. Archived from the original (PDF) on May 22, 2020. Retrieved August 1, 2020.
  11. ^ a b 第一章 拡大するアニメ?ビジネス 二.古いキャラクターの価値 ●版権窓口が異なる新旧のキャラクターを集めてヒット (in Japanese). Nikkei Business Publications. May 17, 1999. p. 28. ISBN 4-8222-2550-X.
  12. ^ Lopes, Gon?alo (March 12, 2018). "Zany Super Famicom Great Battle Series Gets Translated Into English". Nintendo Life (in Japanese). Gamer Network. Archived from the original on September 24, 2018. Retrieved July 6, 2019.
  13. ^ "スーパーロボット大戦 (ゲームボーイ)". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on July 23, 2020. Retrieved August 1, 2020.
  14. ^ a b c Barder, Ollie (April 22, 2014). "All is fair in love and Super Robot Wars". Eurogamer. Gamer Network. Archived from the original on November 5, 2019. Retrieved August 1, 2020.
  15. ^ Barder, Ollie (December 1, 2015). "The End Of An Era As Winkysoft Files For Bankruptcy". Forbes. Archived from the original on June 21, 2018. Retrieved August 1, 2020.
  16. ^ a b c Hamamura, Hirokazu. 『浜村通信 ゲーム業界を読み解く』 (Hanamura Tsūshin: Gēmu Gyōkai o Yomitoku, "Hanamura Journal: Deciphering the Video Game Industry") (in Japanese). Enterbrain. pp. 203–206.
  17. ^ "「スーパーロボット大戦」シリーズ累計出荷本数1,600万本突破。第1作のHDリメイク版がPS Storeで販売開始" [Cumulative shipment of "Super Robot Wars" series exceeded 16 million. The first HD remake version is now available on the PS Store]. 4Gamer.net (in Japanese). Aetas. April 24, 2014. Archived from the original on September 22, 2015. Retrieved July 5, 2019.
  18. ^ "ミニ定置回転式 - バンプレスト「アンパンマン」" (PDF) (in Japanese). No. 497. Amusement Press. Game Machine. June 15, 1995. p. 17. Archived from the original (PDF) on May 23, 2020. Retrieved August 25, 2020.
  19. ^ "Japan Platinum Game Chart". The Magic Box. Archived from the original on August 1, 2019. Retrieved August 23, 2019.
  20. ^ "バンプレソフトとベック、4月1日付で合併しB.B.スタジオに". GameBusiness (in Japanese). IID. April 6, 2011. Archived from the original on August 24, 2020. Retrieved August 24, 2020.
  21. ^ "Home Vid Manufacturers Set Up New Association" (PDF) (in Japanese). No. 510. Amusement Press. Game Machine. January 1, 1996. p. 36. Archived from the original (PDF) on May 22, 2020. Retrieved August 24, 2020.
  22. ^ a b Niizumi, Hirohiko (September 13, 2005). "Bandai and Namco outline postmerger strategy". GameSpot. CBS Interactive. Archived from the original on July 24, 2020. Retrieved July 27, 2020.
  23. ^ Karlin, David (March 31, 2006). "Bandai and Namco Finalize Merger Details". 1UP.com. Archived from the original on March 12, 2014. Retrieved February 2, 2014.
  24. ^ Gantayat, Anoop (February 23, 2006). "Bandai Namco Absorbs Banpresto". IGN. Archived from the original on April 7, 2021. Retrieved April 7, 2021.
  25. ^ a b Tochen, Dan (April 26, 2006). "Banpresto upgrades profit forecast". GameSpot. CBS Interactive. Archived from the original on August 26, 2020. Retrieved August 26, 2020.
  26. ^ "ニユースダイジェスト". Game Machine (in Japanese). Amusement Press. March 23, 2005. Archived from the original on December 19, 2018. Retrieved October 20, 2020.
  27. ^ a b c Gantayat, Anoop (November 8, 2007). "Sayonara, Banpresto". IGN. Archived from the original on December 9, 2007. Retrieved August 26, 2020.
  28. ^ ITmedia Staff (February 5, 2014). "「バンダイナムコゲームス」にレーベル統一 ゲームから「バンダイ」「ナムコ」「バンプレスト」消滅". ITmedia (in Japanese). Archived from the original on August 18, 2016. Retrieved August 2, 2020.
  29. ^ Sotenga (September 28, 2014). "SWAT". Hardcore Gaming 101. Retrieved November 26, 2021.
  30. ^ "Cyber Tank". Media Arts Database. Agency for Cultural Affairs. Retrieved September 21, 2021.
  31. ^ Openshaw, Mary (March 1990). "Paris Says Oui! Pins, video and — surprise! — poll all shine at best Paris show ever". RePlay. Vol. 15, no. 6. pp. 134–5.
[edit]
什么叫k线 梦见自己嫁人了预示着什么 尿潴留是什么原因引起的 龙虾吃什么食物 本来无一物何处惹尘埃什么意思
琴代表什么生肖 晚上五点是什么时辰 鳞状上皮细胞高是什么原因 红玛瑙五行属什么 言外之意什么意思
什么的草叶 konka是什么牌子 昆明的别称是什么 汉武帝属什么生肖 床咚是什么意思啊
外卖是什么意思 平均血小板体积偏高是什么原因 焦虑吃什么药 脑脊液是什么颜色 迪丽热巴的全名叫什么
玄色是什么颜色fenrenren.com canon什么牌子hcv9jop0ns0r.cn 怀孕了吃什么hcv9jop5ns1r.cn 人得猫癣用什么药hcv8jop8ns6r.cn 湖南有什么景点hcv8jop3ns6r.cn
金针菇炒什么好吃inbungee.com 1995属什么beikeqingting.com 吃什么对胃最好hcv9jop4ns5r.cn 吃鹅蛋有什么好处和坏处dayuxmw.com 什么地画hcv8jop1ns7r.cn
眼镜是什么时候发明的hcv9jop3ns3r.cn 粿是什么意思hcv8jop8ns4r.cn ky是什么520myf.com 酵母是什么东西hcv8jop5ns4r.cn 口臭口干口苦是什么原因hcv9jop6ns6r.cn
黄金桂是什么茶hcv9jop6ns3r.cn 阿昔洛韦是什么药hcv7jop6ns6r.cn 贼眉鼠眼是什么生肖hcv7jop9ns2r.cn 偶数是什么hcv9jop5ns4r.cn 子非鱼什么意思hcv9jop0ns9r.cn
百度